Idea replies — I’m writing a book on visual design for developers. Would you like to be part of it?

Public contributions, oldest first. Ideas are free public suggestions. Proposals and private messages are not shown here.

Original Idea

This book is for people like me. I'm a former game developer moving into web work, so here are honest answers: 1. Layout is the hardest. Typography, colour and hierarchy all trouble me, but choosing the right layout for a specific thing is where I get stuck most. 2. Yes. I can build a working website, but making it look polished and professional is the gap. 3. Games are immersive and free; a 2D web page feels flat to me. Turning that "wow" feeling into a clean, responsive page for both mobile and desktop is hard. 4. What I wish someone explained: the psychology behind layouts, meaning why a layout works, not only what it looks like. I've picked up a few tricks: strong visuals, clear icons, one prominent CTA, and scroll moments that make the viewer pause on one thing. But I'd love to understand the "why" so I can choose, not guess. Happy to help as a reader, review chapters from a developer's point of view, or share real examples: I kept my losing contest designs with notes on why each one lost, which could work as "before" examples. I'd love to hear your thoughts too: https://cosell.com/listings/i-have-15-losing-contest-designs-and-notes-on-why-each-lost-what-could-t

No public contributions here right now.